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Story line According to the prehistory, Bolivia was swept by an unprecedented wave of the spread of drugs, which are being sold by intruders and abroad to different parts of the world. They were amazing especially for the time they released it. It even has cinematographic-like effects. Gameplay: Thanks to the improved A.
There are some annoying difficulty spikes though, so you have to keep that in mind. Trying to master the online mode is tough, but rewarding. Sound: The soundtrack is pretty much what you'd expect from a war game or an action movie. The sound effects and the audio mix is pretty good though, the voice acting is good, not amazing, but it's good.
There Are Sequels and then there are follow-ups. Ghost Recon: Advanced Warfighter 2 is most definitely the latter, a game that bears more resemblance to an overinflated add-on though admittedly a highly adept one than a fully fledged sequel.
Of course, there's nothing intrinsically wrong with follow-ups. They're often just as much fun as their predecessors; sometimes even more so. It's just that to call them fully fledged sequels can be tad misleading. Take this tense and generally adept team-based tactical shooter. It's perfectly playable, highly enjoyable and, on the whole, well designed. But as you and your team of three specialforces Ghosts slink from shadow to shadow dispatching enemies with pinpoint headshots, it's impossible not be haunted by a niggling sense that you've been here before.
And in a way, you have. Reprising your role as team leader Captain Scott Mitchell - an overconfident stereotype with a Marlboro rasp - you, along with your team of soldiers, must prevent a Mexican uprising from spilling over into the US of A. Of course, if there's one thing worse than an uprising, it's an uprising involving the possession of nuclear weapons. With just 72 hours before the insurgents launch a few dozen megatons into the Land of the Free, you and your fellow special-ops warriors must track down and incapacitate all American-hating Mexicans by any means at your disposal.
Armed with futuristic weaponry after all, this is , including floating scout drones and the Cross-Com 2. Each mission kicks off with an in-depth briefing during which somewhat bizarrely you're treated to real-life video footage of the war zone and animated snippets from a blustery general who tells you what's on the menu for the forthcoming operation.
Once you've absorbed all this information, it's time to equip yourself with hardware and select your team from a collection of soldiers, each with their own abilities and personality.
Well, that's if you count a one-paragraph description of their characters as a personality. With the formalities over, it's time to get dropped into the war zone. Disappointingly, at no point does this involve being pushed out of an aircraft at several thousand feet and marvelling at the beauty of the world below you as in the original ; instead, you're unceremoniously shipped from one place to the next via a chopper.
Practical, perhaps, but where's the panache? So you've made it to the ground, your heart pounding furiously in syncopated beats to the whopping of the chopper's rotors as it makes its way back to base. Dust clouds drift across abandoned roads, while burntout windows keep a silent vigil on the deserted streets.
Somewhere within the confines of this concrete maze is the enemy, waiting, watching, fingers brushing triggers with impatient strokes. Your team stand together, covering every angle, as you study your tacticafmap, pondering which route to take through the superbly designed level, a battlefield with a thousand opportunities for the canny commander to exploit. The crumbling town exudes detail and realism.
Only something's wrong. An irksome voice in the 6ack of your head keeps saying: "I've seen this all before, I've seen this all before. The eerie puffs of dust. The enemies entrenched behind abandoned trucks and behind stacked sandbags.
And then it hits you like a tank shell. You have seen it all before, because it's just like playing the original all over again. That's not to say that this is a bad thing.
The environments look very nice, the models are detailed, post-processing effects add to the atmosphere and the animations are spot-on in most cases.
A great deal of good things can be said about the physics engine and the voice acting as well, which complete the experience and make everything seem more believable. Thus, although you can have a lot of fun with the game at hand, it can also get on your nerves every once in a while. A tactical FPS that allows you to be in command of an elite team of commandos and tackle a variety of dangerous missions around the world Tom Clancy is responsible for plenty of bestsellers worldwide, as well as some pretty successful movie and video game adaptations over the years.
Good graphics and plenty of weapons to try out Once you are out on a mission, things get a bit tricky when it comes to the difficulty level, because the enemy always seems to know where you are and it can accurately pinpoint your position from quite the long distance. Coments are closed.
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