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They are trained to defend their capital ship in the event that it is boarded by enemy troops or to do vice versa. Marines are armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

Because they lack the ability to automatically repair any starfighter they occupy, they are not recommended to be used as bombers or dogfighters. Instead, they are most useful in raiding the enemy cruiser. On certain levels, certain characters have outfit changes to match the environment or as seen in the Star Wars Movies.

The following lists the levels where the classes have a special outfit instead of the standard that is used on all other maps. Players can earn weapon upgrades, depending on the soldier type. All reward weapons excluding the Guidable Rockets replace an existing weapon. A prime example is the AWARD sniper rifle-the beam is ineffective in some situation where the regular sniper rifle is fine.

In the event of trying to snipe a target from the top of a turret for example, where a head shot would be required, the AWARD rifle disregards headshots, but delivers an almost always instant kill body shot instead. Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits.

After fulfilling the goals set in the Hero Options screen e. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates.

The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force speed. The Force-sensitive characters also each get two of five special techniques.

Most Jedi and Sith use a three attack combo, the last being the most powerful. Each faction has a hero that is primarily used more than others. In Hero Assault Mode , multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.

A Gamorrean in Jabba's Palace on Tatooine. On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side except for the Empire, which has no native creatures. In addition, there are native creatures that will attack anything that comes across their path. The Jawas on Mos Eisley are an exception, they can create turrets and rebuild ammo and health droids, but mostly will wander around the map to keep doing these things, and despite seeing one with the occasional rifle, they are completely non-aggressive.

In space combat, each faction will have capital ships. With the exception of the hangar, the rooms in the battleships have auto-turrets in them that will fire on intruders, though they are not as powerful as the turrets used by the auto-turret bonus. The battleships have a few powerful rapid firing auto-turrets on the outside which can make short work of any type of ship, which a player can also manually control like other turrets, and the shields on the ship make destroying the turrets very difficult.

The external turrets will cease firing if the auto-turret defense mainframe inside the ship is destroyed, though the internal turrets will still operate. The shield generator's destruction, also inside the ship, results in the shields outside the battleship being lowered, though sometimes a glitch in the game causes that to not happen, and although just shooting at the battleship will lower the shields, doing so takes considerable time and destroying the shield generator on the inside is much faster.

However, the shield generator can be repaired, but it takes some time unless multiple players, playing as the Pilot class, chip in with their Fusioncutters to repair it faster, protecting the external targets for an additional amount of time. Battleships can't be destroyed, but they do have internal and external systems that can be. Outside of the previously mentioned shield generator and auto-turret defense mainframe, there is an externally mounted bridge, life-support systems, communications relay, short-range sensors, and engines.

Internally the engine cooling tanks and the life support systems can also be destroyed on the inside. Destroying these, unlike the shields and defense mainframes, does not affect gameplay, but does award whoever destroys them a large sum of points, except in CTF. Internal systems take roughly time bombs to destroy.

External ones take dozens of bombs at the very least. The other ships are frigates, which cannot be boarded. The number of them that each side has varies from map to map.

Unlike battleships, they can be destroyed, but are very durable so it takes time. The frigates have several turrets mounted on them that can make short work of incoming ships, but they won't always fire on a ship depending on how close or how far away they are. Despite their strong weapons, the frigates are very vulnerable to bombers and even a single one can take out a frigate with little difficulty if no fighters intervene.

Destroying a frigate gives the same number of points to a side as destroying a system on a ship, except in a CTF match, but even in there it's likely a good idea to have a player destroy the enemy frigates to keep them from shooting their fighters down. If the player plays as an interceptor in the Kashyyyk space level then it's possible to fly up to the Droid control ships, Venator class star destroyers and Trade Federation Cruisers in the distance, which are in fact smaller, less realistic models which cause damage when flown into.

Bombers are used to take out transports, shields, and ship main systems outside the capital ships. These ships carry high-yield proton bombs. They cannot lock bombs to enemy fighters and have significantly more armor than fighters and interceptors but not more than transports. Fighters are all-purpose ships useful for any situation. These starfighters cannot perform specific functions as well as specialized craft.

These ships have lock-on torpedoes, and have significantly more armor than interceptors, but not more than bombers and transports. Interceptors are high-speed fighters used to dogfight other starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. These ships generally hold cluster missiles and can lock onto targets very quickly.

Transports are extremely high in defense, are the slowest and least maneuverable space units. These ships also have multiple positions, up to six, including a main gunner, second gunner, and passengers.

Secondary weapons on the ship vary from faction to faction. The troop transports act as spawn points when landed: as long as a transport is manned by at least one pilot, infantry will continue to spawn from the transport. However, they cannot perform evasive maneuvers. Each faction uses three distinct types of vehicles.

These vary in terms of speed, armor, and firepower. These types are :. Such vehicles are very fast but have little firepower and armor. The Tauntaun does not have any weapons. Heavy transports are massive vehicles that serve as mobile command posts.

They possess amazing firepower and armor, but are very slow. They also cannot be sliced by enemy engineers and cannot be destroyed with a single landmine and function as mobile spawning points. Confederacy of Independent Systems :. Galactic Republic :. Galactic Empire :. Rebel Alliance :. The critical hit point is hard to see and even harder to hit. Locking on to some of these vehicles at a adequate range and radius might lead the rocket to the critical point.

In Battlefront II, there are no two maps that take place on the same planet excluding Tatooine and space levels, as this adds more variety to the missions. There are 18 land maps and six space maps in instant action Space Coruscant and Space Mustafar are not in instant action. This means that Battlefront II has over five times as much variety as its predecessor had.

Some space maps such as Space Coruscant and Space Mustafar are only available in Campaign mode, however all space maps are available in Galactic Conquest. Mustafar is also scaled back slightly it does not include the Control Room or the conference room , although the PSP game's successor, Renegade Squadron , uses most of the original Mustafar map.

Also present in the game is a unique feature during solo Conquest matches, where AI will become a certain map's hero if the player chooses to spawn as a hero. The ability to damage capital ships' critical systems from the inside, as well as self-manned turrets, is also missing from the game although internal critical systems can be seen by running alongside a hangar wall while directing the camera against it. Instead of the campaign mode there is an alternative challenge mode with three different scenarios.

Imperial enforcer — Players will travel to several planets, in which they must hunt down a set number of natives within a time limit. Players begin as a sniper, and their class choices will grow as they venture.

Players are aided by Boba Fett. Rogue Assassins must hunt down and kill specific targets, high ranking officers or deserters, in a time limit, on different planets.

Players only have one class choice, and the heroes are the Fetts Jango and Boba. Rebel Raider — Players are a Rebel smuggler. They must acquire certain parts within a time limit. Players will travel to Mygeeto to collect three shield generator parts, then to Naboo to receive weaponry plans, then to Hoth to seek out Imperial probe droids , then in space they must land in the imperial hangar and transport goods back.

Players are aided by Han Solo. Medals can be acquired for achieving special requirements in one life, however, players must achieve veteran status Four medals of that medal before they can use the award that comes with it. Players lose the medal once they die, but if they die within thirty seconds of acquiring the medal, then the award is available to them in the next life.

When Elite status 32 medals is achieved in a certain area, the requirements to earn a medal in that area are lowered usually by one-fourth , allowing players to gain legendary status more easily. Once legendary status sixty-four medals of that medal is achieved players will automatically get the medal once you start the game. The Endurance medal is acquired after twelve points are earned in one life nine with Elite status.

Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates. The Guardian medal is awarded after twenty-four points are earned in one life eighteen with Elite status.

Damage Reduction is awarded, which makes enemy fire less damaging to the players. The War Hero medal is awarded after thirty-six points are earned in one life twenty-seven with Elite status. Increased Damage is awarded, which increases the damage players' weapons do.

The Frenzy medal is awarded after twelve kills with a Blaster Rifle in one life nine with Elite status. The Elite Rifle is the award, which offers a more accurate three round burst firing rifle like Boba Fett's with less ammo. The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained in one life three with Elite status.

Remote Rockets are the award, these are guided rockets which home in on the target. This is the only award that does not replace the previous weapon. The Gunslinger medal is awarded after six kills with a Pistol in one life four with Elite status. A Precision Pistol with greater damage, accuracy, faster rate of fire, and limited ammo is awarded. The Marksman medal is awarded after six head shots with sniper rifle are gained in one life four with Elite status. The Beam Rifle is the award, which offers a beam that can pass through multiple enemies.

The award is a Flechette Shotgun, which is a more powerful shotgun, with more ammo than the regular shotgun. The Technician medal is awarded to players who manage to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle the player drives next. The more medals they player has earned, the more men can be lead: If twenty medals are earned, players obtain the rank of sergeant and can lead two men; if one hundred are earned, players obtain the rank of captain and can lead three men; and if three hundred medals are earned, players obtain the rank of general and can lead four men.

Kit Fisto in Battlefront II. The download includes:. Asajj Ventress in Battlefront II. On February 15, a 1. The modding tools were subsequently released by LucasArts and Pandemic Studios on February 22, and shipped with nearly everything used to make the game, including the mission files, special effects, fonts, and localizations, unlike its predecessor, BFBuilder , for the original Battlefront game.

Sound effects and music used to make the game were not included because of copyright issues, [4] although it is possible to import original music and sound effects into the game. Map editing in BFBuilder is handled by a program called ZeroEdit, which is used to mold the landscapes, place objects, command posts and vehicle spawn points.

User-created levels and mods then go through a process called munging, which compiles assets and maps into formats readable by the game, which are then compiled into container files for in-game use.

Although the Battlefront II mod tools are subtly different from BFBuilder, assets can be imported from the first into the second, and vice versa. Sign In or Open in Steam.

Incorporates 3rd-party DRM: EA on-line activation and Origin client software installation and background use required. EA Play Terms. Languages :. English and 12 more. View Steam Achievements Includes 39 Steam Achievements. View Points Shop Items 3. Points Shop Items Available. Publisher: Electronic Arts. Franchise: Star Wars. Share Embed. Read Critic Reviews. Adventure Game of the Year.

Select Select a Subscription. Add to Cart. In Cart. Bundle info. Add to Account. View Community Hub. This narratively driven, single-player game puts you in the role of a Jedi Padawan who narrowly escaped the purge of Order 66 following the events of Episode 3: Revenge of the Sith. On a quest to rebuild the Jedi Order, you must pick up the pieces of your shattered past to complete your training, develop new powerful Force abilities and master the art of the iconic lightsaber - all while staying one step ahead of the Empire and its deadly Inquisitors.

While mastering your abilities, players will engage in cinematically charged lightsaber and Force combat designed to deliver the kind of intense Star Wars lightsaber battles as seen in the films. Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path. Star Wars fans will recognize iconic locations, weapons, gear and enemies while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars.

As part of this authentic Star Wars story, fans will delve into a galaxy recently seized by the Empire. As a Jedi hero-turned-fugitive, players will need to fight for survival while exploring the mysteries of a long-extinct civilization all in an effort to rebuild the remnants of the Jedi Order as the Empire seeks to erase the Jedi completely.

This combat system is intuitive but takes training and practice to fully master its nuances as you gain new powers and abilities along your adventure. Aided by a former Jedi Knight, a cantankerous pilot and a fearless droid, you must escape the evil machinations of the Empire in a story-driven adventure. Critics Recommend. Top Critic Average. OpenCritic Rating. See All Reviews.

Easy Allies. Read Full Review. Reviews provided by OpenCritic. DirectX Version Storage 55 GB available space. Languages Supported. EU incl. All rights reserved.



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